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The easternmost kingdom where one's voice is given through the courage of deeds, where magik flows freely from branch to mountain. Home of the Greywood Trees and the prophetic faerfalls of Keystones.
Deity: Grandmother Tree
The westernmost kingdom of elves. Those that inhabit the volcanic terrain must be disciplined and, above all else, loyal to the crown.
Deity: God of Fire
Grasslands of the plains at the heart of the realm, home of the Amber Elves and dragon rider clans. Here family, kinship, and persistence hold the nomadic civilization together.
Deity: Mother Caea
Kingdom of the war lords, split into city-states built into and beneath the sands. Warriors, harsh and untamed, with minds as cunning and sharp as the Great Scorpion God they worship.
Deity: Great Scorpion God
Gold Elvish naval kingdom of the seas where water rules with fluidity, moods shift with the tides, and a veil is cast between oneself and the outside world. Beware of the hurricane Laratanga.
Deity: Whipping Falls
Heart of the Hagenveihr Forest and ancient queendom; treacherous to those uninvited and perilous when the path is lost. A kingdom praised for her healers and impenetrable border.
Deity: The Queen's Grove
Old seat of the dwarves, whose mountains have since gone silent. Here it is rumored the people are as steadfast as their surroundings, taking pride in the structural feats of rock and stone. No one has seen them in centuries.
Deity: Stone Heart
The earth and mortal realm split into seven kingdoms, where magik flows through veins and can be channeled through gemstone conduits for those with magikal Gifts.
A mirror realm fragmented off the Sky Realm where the hybrid of light and dark magik was first combined into Grey magik. Home to creatures too dark for Alagana and too mortal for the fires of Midriel.
The sepia toned realm between the Twilight and Alagana that High King Jenthius built as a graveyard for his youngest child Lila, killed as a babe. Her spirit grew into Grandmother Tree, the Gifting deity of Aideil.
Alagana's mirror realm where dark magik accumulated and flourished after the Betrayal and the downfall of the High Elves; built of hatred, grief, and fire.
The originating realm of the High Elves, who created and ruled over Alagana until the Betrayal.
Book One takes place primarily in Aideil, specifically the capital city of Mainwood, built in and up into the trees in tiers.
Main Character + POV 1
Silver Elf
Scariyai
Gift: Sarom (moontear)
Birthplace: Mainwood, Aideil
She's been running her entire life, surviving in the tree-city of Mainwood by allying herself with humans, old black market dealers, and dwarvish spinners, each of them outcasts compared to the Silver Elvish elite that rule the kingdom. She is determined, strong-willed, and has a tendency to let her mouth run at inopportune moments. Though Fate seems determined to rule her future, Eyolin sees other paths in the ever changing landscape of Alagana and the five realms.
Main Character + POV 2
Half-Elf
Grey Assassin
Gift: Grey magik (Bound light and dark)
Birthplace: Huebeck
In line to inherit the Regency of the Grey Assassins, Kipp built his reputation around power and bloodshed, rising to the top of his organization. Kipp pulled more Grey magik from the Twilight than has ever been recorded. Everything is going according to plan, until he runs into a little elvish girl while on a routine assignment to dispatch a rouge frae.
The great king of old, King Jenthius, ruled time and space from a palace in the Sky realm. He was the first High Elf in our world and ruled during an age when time itself did not tick. There were eight children born of the king, but only two belonged to the king and queen: Matthieus and Alaina, who despised one another most ardently. The others had different mothers and were not in line to inherit the throne. They were Taurien, Sameun, Stoikgard, Elliena, Agualen, and
Lila.
During a fight between Matthieus and Alaina, Lila—a babe at the time—was killed. Rumor suggests that it was Matthieus' doing. Lila's mother, a sun sprite, pleaded for retribution. To honor his youngest child, King Jenthius created the Middle realm to be her burial grounds. The ashes were blessed to grow into a great tree. The magik of this new realm preserved the spirit of Lila who would one day serve the kingdom of Aideil.
Lila's mother was pleased but would only be content if King Jenthius named Alaina his heir, changing the line of succession from the eldest, Matthieus, whose hands were stained red with the blood of Lila.
To be High King was to have the power of all magik, to be used and shaped at will. Matthieus had all but claimed that power for his own. To shift that energy to Alaina was no easy feat.
In a show of good faith, King Jenthius agreed, but only if Alaina had the spine to claim the throne. The result was something called a Choosing, where both candidates would present themselves before the Sky realm. The King's magik would then Choose whoever the rightful heir was. Alaina had the support of many, but she was notoriously submissive.
Matthieus' jealousy and clever tongue drove him to reach out to his half siblings, urging them to draw upon their own talents and abilities to distract the King's magik during the Choosing. Some say he planned to murder Alaina. But the Choosing never happened.
The other children of King Jenthius leapt at the opportunity to seize power for themselves. They saw an opportunity to establish themselves as gods in the realm of Alagana and all those who inhabited it. It would have taken them centuries to implement their schemes, for time still did not tick as it does now. However it happened, Alagana became dependent on the magik of the High Elves—a land where the children of King Jenthius were seen as gods.
Matthieus hated the joy of his half siblings as they spread their blood into the mortal Gold, Silver and Amber Elves, granting the lower races of elves access to the longevity of life and lesser magiks. He wanted to force the hand of his father, bend the will of the Council. The throne was meant to be his.
One night, he slew every guard in the palace. If King Jenthius refused to initiate the Choosing, Matthieus would eliminate the only other option and ensure no other would follow. Matthieus crept into the royal chambers, driving a dagger through his mother's heart, carving it out and sticking it to the headboard.
He made his way to Alaina's rooms, drawing a blade glistening with poison. She wasn't there. Alaina had gone to the throne room where King Jenthius and the Council had gathered and told him of the murder. All the magik within him couldn't save his queen when he heard what his child had done. King Jenthius collapsed at her bedside and unleashed the full breadth of his Gift. His grief tore through him, whipping his magik into a vortex that threatened to consume all that lived. Two new realms split off from the others—one from the Sky and one from Alagana—both imitations of hell: grief and loss, thus completing the five realms under the control of the High Elves.
Jenthius saw his magik as the cause of his family's slaughter and betrayal and sought to expel all magik from the elven race...
But magik has a mind of its own. It felt the blood ties to King Jenthius' children and crept into the skins of the six Betrayers—the title for the children of King Jenthius who knew of Matthieus' plan but did nothing. Feeling his power split, King Jenthius severed the ties before each of his children gained their full share of the High King's magik. Instead, the elements and skills were divided between those six children so that no being could ever hold the power of the King again. Magik follows bloodlines, and since it comes from the Sky realm and the High Elves, only elves are Gifted with innate magik beyond that of lesser magiks.
The Betrayers were expelled from the Sky realm. The magik they now possessed drew them to various regions of Alagana—the lands that they had desired to rule over. With the waning magik he had left, King Jenthius shaped the seven kingdoms of Alagana, isolating his children from one another so that they could never again rise as one and further protecting Alaina with a gift of Prophecy.
As there were six Betrayers, six elemental forms of magik were shared: water, fire, earth, air, mind and skill. Whatever remained, died with the king, whose spirit was too depleted to go on.
Ever since the fall of the High King, Alagana's magik has progressively faded. In order to provide equilibrium and rejuvenate the land, a scariyai is born every 350 years with the power of the High King. This scariyai is known as the Sarom, Gifted with a moontear gemstone. It is the duty of the Sarom to provide Alagana with freshened veins of magik, reworking reality to benefit future generations.
Every 350 years, the skies bleed red with the Blood Moon of Sanguis. This celestial event is when Alagana is closest to Midriel and the borders between the realms is weakest. Five cycles ago, the Blood Moon was used in a necromantic ritual to trap the God of Fire in Midriel. Only then, can the First Betrayer be released.
Intelligent water being with swivelling fanned ears and blue pearly scales. This species of dragon lacks legs and wings, but is able to manuever skies and bodies of water using the moisture around it. Can summon water magik.
Stepping through time and space using a lesser magik. Oftentimes nauseating and disorienting.
Intelligent forest being, with pine needled scales that provide camouflage when still. Often known to alter forest roads in Hagenveihr forest to hunt the unsuspecting traveler.
Skinwalking demons from Midriel who have been stitched into the hides of others.
Immortal female beings from the Isles of the Enchanted in the Seas of Velesah. They prey on the blood of men and possess powerful glimmers along with the power of Soft Tongue that compels those who listen to the speaker’s desires.
Glacier bird with long white tail feathers. Each pump of its wings produces glacial winds.
Creature of the Twilight, born of dark magik. Can mimic loved ones in exchange for a soul. True form resembles an animated corpse with slabs of decaying skin beneath a shaggy cloak.
An altered physical or created appearance as a lesser magik. Scariyai and other magikal beings are able to manipulate these forces.
Organization of male assassins whose headquarters are in the Twilight. Their ranks consist of half-elves with an affinity to magik and murder. They are Bound with a knotting of light and dark magik to create a new type of Grey magik.
Ancient giant wolfhound who guards the entrance to the faerfalls at the top of Keystones.
Lesser magikal being native to northern Aideil who make excellent healer’s assistants.
Law makers, the politicians, the judges; especially as it applies to the Silver Elves of Aideil.
Lesser magikal being native to Eastern Aideil. Human legends also call them gnomes.
Intellient desert dragons who have two rear legs and powerful forelimbs that can cut through sand dunes. This beast cannot fly and are very difficult to control. Most often seen in Huebeck and the city-state of Un-Reissan.
Gifted elves with elemental magik channelled through a gemstone.
Twilight creature with four thin horns on a hairless head, red eyes, and pointy black teeth.
Precious source of the coveted zephyr silk of Huebeck. Harvest comes once every fifty years, whose site is protected by the Great Scorpion God.
Adult silk wyrms molt after producing zephyr silk and turn into two-legged serpentine wyvern to guard the nest of wyrms.
The female counterpart to the Grey; an all woman assassin organization comprised of unGifted elves and humans who report to the Mother and have been known to infiltrate and cripple regimes.
A lesser magik found in Enchanted and giants that compels those who listen to the speaker’s desires.
Lesser magikal beings native to Alagana, utilized by the elves as servants. Sykets have varying colored skins, most often shades of green and purple, and are known for their large eyes. Posses limited warding magik.
Lesser magikal beings enslaved from Farindor, unable to form the Common Tongue and communicate with elves.
Monstrous wolves with venomous bites. An alpha has the capability to transform humans into forced Changelings to grow its pack. To be avoided.
Intelligent grass being built for speed and open skies. The Amber Elves of Aniom bond with these for life.
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